Installation 01
A Halo fan game!
Lead Developer Contributions to Installation 01
Installation 01 is a fan-made Halo game developed for Windows, macOS, and Linux by a dedicated team of Halo enthusiasts from around the world. As the lead programmer I played a pivotal role in implementing the game’s core systems and overall architecture during the time it was developed in Unity.
Core Systems Development
Gameplay Mechanics
- Spearheaded the programming team to create authentic Halo-style player movement, including jumping, crouching
- Created a flexible weapon system supporting various firing modes, projectile types, and damage types
- Implemented core combat mechanics such as melee, grenades, and equipment usage
Game Modes
- Designed and implemented a game mode system allowing our designers to create faithful recreations of classic Halo experiences
- The framework allowed for easy addition and modification of game rules and objectives
- Assisted in balancing game modes for competitive play while maintaining the essence of Halo gameplay
Development Tools and Infrastructure
- Developed and maintained a suite of custom tools to streamline the game development process
- Created level editing tools to assist designers in crafting multiplayer maps
- Implemented asset pipeline tools for efficient integration of models, textures, and audio
- Designed debugging and profiling tools to identify and resolve performance bottlenecks
Programmer Leadership
- Coordinated with various team members (art, sound, design) to ensure smooth integration of gameplay systems
- Established coding standards and best practices for the development team
- Mentored junior developers and provided technical guidance throughout the project
- Managed version control and oversaw code reviews to maintain code quality
Performance Optimization
- Conducted extensive profiling using Unity’s analysis tools to identify and resolve performance issues
- Optimized memory usage and load times for smooth gameplay across various hardware configurations