Installation 01

A Halo fan game!

  • Unity
  • C#
  • Gameplay
  • Tools
  • Networking
Installation01

Lead Developer Contributions to Installation 01

Installation 01 is a fan-made Halo game developed for Windows, macOS, and Linux by a dedicated team of Halo enthusiasts from around the world. As the lead programmer I played a pivotal role in implementing the game’s core systems and overall architecture during the time it was developed in Unity.

Core Systems Development

Gameplay Mechanics

  • Spearheaded the programming team to create authentic Halo-style player movement, including jumping, crouching
  • Created a flexible weapon system supporting various firing modes, projectile types, and damage types
  • Implemented core combat mechanics such as melee, grenades, and equipment usage

Game Modes

  • Designed and implemented a game mode system allowing our designers to create faithful recreations of classic Halo experiences
  • The framework allowed for easy addition and modification of game rules and objectives
  • Assisted in balancing game modes for competitive play while maintaining the essence of Halo gameplay

Development Tools and Infrastructure

  • Developed and maintained a suite of custom tools to streamline the game development process
  • Created level editing tools to assist designers in crafting multiplayer maps
  • Implemented asset pipeline tools for efficient integration of models, textures, and audio
  • Designed debugging and profiling tools to identify and resolve performance bottlenecks

Programmer Leadership

  • Coordinated with various team members (art, sound, design) to ensure smooth integration of gameplay systems
  • Established coding standards and best practices for the development team
  • Mentored junior developers and provided technical guidance throughout the project
  • Managed version control and oversaw code reviews to maintain code quality

Performance Optimization

  • Conducted extensive profiling using Unity’s analysis tools to identify and resolve performance issues
  • Optimized memory usage and load times for smooth gameplay across various hardware configurations